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How to Have A Conversation in Hell (Visual Novel Bullet Hell)

Date

In Progress, 2022 - Present

Project type

Unity 2D: Personal Visual Novel and Bullet Hell Project

Personal Project: Dialogue System/Bullet System in Progress

How to Have A Conversation in Hell is a mixture of a bullet hell and a visual novel. The player converses with different characters, and the choices that the player makes for answers during the conversation impacts the structure and difficulty of the bullet hell battle that commences afterwards.

The usage of Unity's inbuilt particle systems and custom C# code allows for the spawning of hundreds of thousands of bullets without lagging. For example, the particles act as bullets and around 100,000 bullets can be made with the game still run at 60+ fps. Although this statistic seems over the top, I believe that this will benefit the game's bullet system as particles can be utilized in many interesting ways.

In addition to the programming, I am developing a visual novel system with animations, choices, and characters along with composing soundtracks for battles and conversations.
This game also holds my efforts in shader creation and shader programming.


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