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A Shrine Maiden's Stomachache (Bullet Hell)
Project Type
Unity: TAGD Game Jam 2022
Date
August 2022 - December 2022
TAGD Fall 2022 Submission (2nd Place and Best Programming)
Role
Project Manager, Lead Game Designer, Lead Programmer
Awards
Best in Programming & 2nd Place
-In a team of 3, built a Touhou-style bullet hell & dialogue system using scriptable objects for efficient pattern customization.
- Designed innovative sine wave bullet patterns and a unique “hunger” mechanic: colliding with special bullets grants exponential power boosts, adding depth and strategy.
- Directed project management, scheduling, and task delegation for artists and musician, ensuring sprint deadlines and cohesive delivery.
- Game theme: “It’s evolving… but backwards” – challenged players to embrace collision rather than avoid it.









